This ad will be closed automatically in X seconds.

Brawl Stars launches into licensing arena

Supercell is expanding its partnership with WildBrain CPLG to bring Brawl Stars consumer products to millions of fans across the globe.

WildBrain CPLG already represents Supercell’s smash-hit gaming franchise The World of Clash, inclusive of mobile games Clash of Clans and Clash Royale, which have together racked up over 4bn downloads.

WildBrain CPLG will represent global licensing rights (excluding China) for Brawl Stars, and explore consumer product opportunities across toys, apparel, publishing, gifting, collectables, consumables and housewares.

A fast-paced multiplayer mobile game for iOS and Android devices, Brawl Stars launched in 2018 and since then has surpassed over $2bn in lifetime revenue. The game has boomed in 2024, recording its highest ever global player (monthly active users) numbers. Supporting this growth are the game’s social media channels, with over 16m subscribers on the game’s YouTube channel, plus over 19m combined followers across platforms such as Facebook, Instagram, TikTok, X, Discord, Reddit and Twitch.

Building off an early licensing programme for a Brawl Stars IP collaboration that was successful in the Asian and European markets, the new global cross-category consumer products programme will focus on the core gaming style of Brawl Stars.

Andrea Fasulo, head of global licensing, Supercell, said: “Millions of fans are engaging with Brawl Stars every day, and our role is to find new ways to bring the in-game world they love into real life. We are thrilled to expand our partnership with WildBrain CPLG by adding Brawl Stars to their roster, and to work with them to build a licensing programme that gets our players excited and builds the momentum of our growing portfolio of IP.”

Maarten Weck, evp global partnerships and licensing, WildBrain, commented: “Brawl Stars is one of the biggest mobile games in the world and we’re excited to be bringing a huge licensing programme to markets across the globe in partnership with Supercell. With gaming brands in popular demand, powerhouse IPs like The World of Clash and Brawl Stars, where the number of players is growing daily, means they are set for long term consumer products growth.”

MORE NEWS
HamleysItaly500x500
 
Hot on the heels of successful openings in Milan and Rome, Hamleys continues to drive its Italian expansion with the opening of its first shopping centre location in Bergamo’s Oriocenter....
TopLicensorsReport24500x500
 
This year’s License Global report also includes trend-predictive data for 2025 from IP owners across toys, fashion, food and beverage, entertainment and other consumer verticals....
ChintiParkerMrMen500x500
 
"We are thrilled to partner with Mr. Men Little Miss to create a collection that celebrates the unique personalities and playful spirit of these cherished characters."...
Crunchyrollrebrand500x500
 
Anime specialist Crunchyroll has unveiled a new brand identity - with the new look, feel and sound aiming to 'reflect the joy' that anime brings to fans, tapping into a spirit of fun and celebration....
EtihadStadium500x500
 
City Football Group has unveiled a new collaboration with Sony Pictures Television which will see the creation of new original scripted, non-fiction and kids' TV projects for worldwide audiences - as the group looks to be 'part of the next evolution of the game'....
RHSxRoma500x500
 
For the collaboration, Roma will develop a collection of baby products and toys using the RHS logo on both the products and packaging, as well as RHS-supplied designs for the colour fabric elements of the products....
Get the latest news sent to your inbox
Subscribe to our daily newsletter

The list doesn't exist! Make sure you have imported the list on the 'Manage List Forms' page.