Fabien Rossini, ceo of social gaming network Crey, on why this creates one of
In seven weeks and without any marketing, the first adaptation of a TV show
Gaming platform sees revenue for Q1 2021 hit $387.0m and average daily active users s
We chat to Egmont’s Nicole Pearson about the growth of gaming brands in publishing.
Three new Fun, Play and Learn titles, plus three Ultimate Gaming Guides will be launch
Partnership will bring official NERF Roblox Blasters and Monopoly: Roblox 2022 Edition Board game
16 licensed products were purchased every second of the year in the UK in 2017.
Kids Insights takes a look at the challenges, opportunities and trends emerging in its inaugu
Special set of virtual items available until March 26 on global online platform.