This ad will be closed automatically in X seconds.

Gaming brands offer licensees longevity, says GfK

Bestselling console games now often rival takings at the box office for blockbuster movies.

With the consumer spend in the UK games market topping £4.33 billion in 2016, this is now an industry rivalling the movies for licensing opportunities. But what are these opportunities and for which games? Dorian Bloch, business group director at GfK gave his insights at the recent Brand Licensing Europe.

Video gaming is big business and consumer spend on not just games, but hardware and accessories as well, is increasing year on year. The bestselling console games rival (and often exceed) takings at the box office for blockbuster movies.

For instance, when Grand Theft Auto V came out it grossed over £100m in its first week, compared to the movie Spectre, which is the biggest box office success in the UK, grossing just £41.3m in its first week.

“The gaming industry invests just as much time and money into the top selling triple A games as the film industry does into making movies,” said Dorian. “In 2016 the console game market was worth £1.15 billion, compared to £1.25 billion for the box office.

“But the other thing to remember, is that although movie franchises come and go, many of these gaming franchises have been around for years and years. Something like Grand Theft Auto V, which was released in 2013, is in the top 5 for sales all year round. Half the entire games market is generated by about 30 games.”

The top five franchises by accumulated revenue since 1995 (until Q2 2017) are (with value in brackets in £m):

1.    FIFA (£1504)
2.    Call of Duty (£1199)
3.    Mario (£762)
4.    Grand Theft Auto (£730)
5.    Sims (£421)
6.    Star Wars (£413)
7.    LEGO (£390)
8.    Need for Speed (£358)
9.    Pokémon (£330)
10.    Assassin’s Creed (£327)

In terms of licensing opportunities, these lie within accessories and toys. Toy and merchandise sales were worth £66.8m in 2016 (up 7.2% on 2015), while accessories and peripherals were worth £300.1m in 2016 (down 16.6% on 2015).

“Gamers want the best and they’ll spend on that,” continued Dorian. “There are some very niche accessories available like yokes and rudders for flight simulators, but also accessories with a broader appeal like headsets and controllers. We are seeing that revenue for controllers is up. The market is going towards premium controllers. People want to spend a bit more on a named brand.”

Touching on interactive toys (such as Skylanders), Dorian said the market has dropped but is not dead.

“The market is down 47% in 2016 on 2015, but that’s not to say it is over. Ubisoft’s Starlink coming out sometime next year will be one to watch for.”

Want to read more news like this? Simply sign up to our daily digest by clicking here. You can also follow @LicensingSource on Twitter.

MORE NEWS
B&LLAswinners500x500
 
The winners of The B&LLAs 2024 were announced this afternoon (Thursday 25 April) at a glittering awards event, held at the Royal Lancaster London....
Monpoke500x500
 
The Pokémon Company International has launched monpoké - an expression featuring curated, Pokémon-branded baby and toddler offerings - for the first time outside of Asia....
B&LLAstrophylineup500x500
 
Guests at the Brand & Lifestyle Licensing Awards tomorrow (Thursday 25 April) will have the chance to win a host of prizes, which have generously been donated for the raffle in aid of The Light Fund....
BLE24500x500
 
As we enter the five-month countdown to BLE, 157 companies have already been confirmed to exhibit, including six first timers - 24h Le Mans, The British Museum, Animaj, Cardio Bunny, Merchantwise Group and Unicast....
Molanggaming500x500
 
The gaming agency will specifically target opportunities and products that integrate Molang’s core message of kindness into the gaming experience....
CharacterExchangerthumbnail500x500
 
Licensors and licensees down tools for some pre-Vegas Licensing Expo networking....
Get the latest news sent to your inbox
Subscribe to our daily newsletter

The list doesn't exist! Make sure you have imported the list on the 'Manage List Forms' page.